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(1 edit)

I’d like to appreciate the game, but it has so many different things that irks me gameplay wise.

  • The knockback is insane, it made me stuck atop of a boss or knock me to bottomless pits, which kills any prospect for a long combo
  • The enemies can blend with the scenery and they don’t have a clear animation for their bullets, therefore being too sudden and making a dodge impossible unless you memorize the exact timing
  • hazards like spikes are blending wayy too much. Or the spikes are brown or the corals looks harmless
  • the physics all around fells sluggish, like the bounce move not bouncing correctly or the jumping feeling underwhelming unless you have the electro power up or something
  • the Wario Land-style of running is not really nailed, as running makes you vulnerable and the only way to be like that is spinning, but with a crappy limit that made the character dizzy. Add a meter like with the air dash or let me spam that
  • the parrying is done poorly, even if it’s done like Pizza Tower. If you are afraid to spam that move, you can do either the following a) add a number of visible charges with a short cooldown b) add attacks that can’t be parried by having another type of colour flashing the enemies
  • the dialogues moves way too fast in cutscenes. Slow down or let me skip them manually
  • Three hitpoints is too much little in a game when you kinda have to get reckless and the safe strategy is counterefficient to the point system
  • add a mean to boost speed, especially if you plan to have an enemy to run from
  • anyway, the screen shaking from that challenge level kept doing when I left the stage and the main game

I know this is a demo, but I have to tell this before it’s too late. These suggestions and style are nice, but a bad or unpolished gameplay can ruin it permanently.

Thanks for reading it and keep it up.

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Hey! Thank you for your constructive criticism! A lot of these bugs and suggestions were actually fixed or changed in the build out on steam but there's still a few points I'll note down and begin working on in the future! Sorry if these things brought down the game and I will continue to develop and improve the game the best I can!

Thanks for your work, I like these types of games, especially the ones with Sonic and Kirby’s influences.

I’ll definitely purchase the game once it will be almost out of early access.

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Chill developer

(3 edits) (+1)

Good game! There's some issues with it though, and I want to address them before the game releases.

  • Why does a tiny caterpillar hurt you when running????
  • Not that much of an issue, but could you move the camera a little further forward when running at full speed please?
  • The miniboss music...
  • The new win animation is cool, but it could use slightly more bounciness.

I don't want this comment to just be complaining though, so here are some thing I like about it

  • The artstyle's charming!
  • I like the character designs!
  • The intro cutscene isn't bad! (Though, the shaking on "AND??" feels odd)

thank you so much! the mini boss music is the only one made by me LOL so its pretty bad. im very happy to hear you enjoyed the game! ill definitely look into those issues 

this game is very epic

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This is a pretty dope game. Love it👍

wow very cool, wish i was as good

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Really great game! Loved the music and the visuals. Had a bit of an issue with the controls as air control is a bit restricted, and wall jumps need a bit of a fix. Otherwise an amazing start, can’t wait to see more!