I’d like to appreciate the game, but it has so many different things that irks me gameplay wise.
The knockback is insane, it made me stuck atop of a boss or knock me to bottomless pits, which kills any prospect for a long combo
The enemies can blend with the scenery and they don’t have a clear animation for their bullets, therefore being too sudden and making a dodge impossible unless you memorize the exact timing
hazards like spikes are blending wayy too much. Or the spikes are brown or the corals looks harmless
the physics all around fells sluggish, like the bounce move not bouncing correctly or the jumping feeling underwhelming unless you have the electro power up or something
the Wario Land-style of running is not really nailed, as running makes you vulnerable and the only way to be like that is spinning, but with a crappy limit that made the character dizzy.
Add a meter like with the air dash or let me spam that
the parrying is done poorly, even if it’s done like Pizza Tower. If you are afraid to spam that move, you can do either the following
a) add a number of visible charges with a short cooldown
b) add attacks that can’t be parried by having another type of colour flashing the enemies
the dialogues moves way too fast in cutscenes. Slow down or let me skip them manually
Three hitpoints is too much little in a game when you kinda have to get reckless and the safe strategy is counterefficient to the point system
add a mean to boost speed, especially if you plan to have an enemy to run from
anyway, the screen shaking from that challenge level kept doing when I left the stage and the main game
I know this is a demo, but I have to tell this before it’s too late.
These suggestions and style are nice, but a bad or unpolished gameplay can ruin it permanently.
Hey! Thank you for your constructive criticism! A lot of these bugs and suggestions were actually fixed or changed in the build out on steam but there's still a few points I'll note down and begin working on in the future! Sorry if these things brought down the game and I will continue to develop and improve the game the best I can!
thank you so much! the mini boss music is the only one made by me LOL so its pretty bad. im very happy to hear you enjoyed the game! ill definitely look into those issues
Really great game! Loved the music and the visuals. Had a bit of an issue with the controls as air control is a bit restricted, and wall jumps need a bit of a fix. Otherwise an amazing start, can’t wait to see more!
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I’d like to appreciate the game, but it has so many different things that irks me gameplay wise.
I know this is a demo, but I have to tell this before it’s too late. These suggestions and style are nice, but a bad or unpolished gameplay can ruin it permanently.
Thanks for reading it and keep it up.
Hey! Thank you for your constructive criticism! A lot of these bugs and suggestions were actually fixed or changed in the build out on steam but there's still a few points I'll note down and begin working on in the future! Sorry if these things brought down the game and I will continue to develop and improve the game the best I can!
Thanks for your work, I like these types of games, especially the ones with Sonic and Kirby’s influences.
I’ll definitely purchase the game once it will be almost out of early access.
Chill developer
Good game! There's some issues with it though, and I want to address them before the game releases.
I don't want this comment to just be complaining though, so here are some thing I like about it
thank you so much! the mini boss music is the only one made by me LOL so its pretty bad. im very happy to hear you enjoyed the game! ill definitely look into those issues
this game is very epic
This is a pretty dope game. Love it👍
wow very cool, wish i was as good
Really great game! Loved the music and the visuals. Had a bit of an issue with the controls as air control is a bit restricted, and wall jumps need a bit of a fix. Otherwise an amazing start, can’t wait to see more!