WORLD 2 DEMO IS OUT!!!!
IT'S HERE! WOOOOOOOOOO
World 2 is now ready to be playable! As always patch notes are below:
Cappi Pocket Adventure Beta V 1.0.5 Update Notes
--General changes--
*Some tilemap additions and edits were made in DP and SO, for the sake of polish
*New sprites for Cappi! He looks like a good lil lad now
*New enemies! They give the same abilities from before but some diversity can't hurt
*Added a lot more sound effects for moves/enemies
*Added a tension gauge to limit the use of air dashes
*Pressing the discard button when landing from a stomp can be used to gain a burst of speed in an instant at the cost of tension
*Don't spam dash attacks too closely within each other
--Bug Fixes--
*Fixed an issue where restarting from a game over in a parallel level and then exiting the level resulted in a crash
*Fixed an issue where Ruv did not teleport to the player when loading to a new part of a level. He's just interplanetary threat level I guess
*Fixed an issue where the screen kept shaking if you left during parallel 1's chase sequence
--Changes to characters--
*Damage for certain yoyos were nerfed. Here are the changes:
Quake (7 -> 4)
Sound (2nd Charge: 7 -> 5)
Razor (5 -> 3)
*Delays for yoyos were adjusted:
Sound (15 -> 30 frames);
Always test your weapons with bosses before putting numbers kids
*Bomb, sound, rolling got new mobility options to make them usable outside of attacks
*Fireworks down air attack can be used in all speeds instead of just the walking one
*Balloon can now be used proper in the air
*If you dash attack too many times without hitting something cappi will spin out
*Parrying is nerfed, duration of the parry reduced (50->30 frames) and cooldown is increased between parries (65->145 frames)
*Brawler's stalactite are now visible before falling. Yes, it took a year for a visual cue to be added
*Brawler's jump time is now varied each time
*Brawler can be parried, it will flip him around to stop his rolling in your direction, however it can't be spammed and if attempted, you'll get hit
*Isabella base hp increased 80 -> 120
--Stage changes and rehauls--
*CHANGES World 1 Level 3-4 has the new tilemap! No longer does it look so retro
*ADDS: World 2 Level 3, Sunken Temple, is now playable
*ADDS: World 2 Level 4, Boss, is now playable
*ADDS: Parallel 2, 94-P Voyage, is now playable
*CHANGES: Springs are now a bit more like how you'd expect springs in a sonic game
*CHANGES: Numerous levels have added obstacles and decorations to make the levels feel a bit more alive
--KNOWN ISSUES--
*some missing sound effects or sound effects from other games are used as placeholders
*saving bindings isn't working at the moment, sorry for the inconvenience
Files
Get Cappi: Starbound Saga
Cappi: Starbound Saga
Sonic and Kirby inspired platformer with a special twist in gameplay!
Status | In development |
Author | Snow |
Genre | Platformer, Adventure |
Tags | Short, Singleplayer |
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